En este artículo de Gamasutra se describe sin entrar en demasiado detalle un trabajo más complicado de lo que podría parecer:
There’s a lot going on behind the scenes to help really put people up on that stage and to make sure it’s fun, even as players clang a few notes. In this article I’ll look at some of the things we did in the audio and how we did our part to take Guitar Hero up a notch.
We used FMOD as our sound engine, so some of our approaches might be more applicable to people who are familiar with the software, But even if you use a different engine, I hope that you might understand what we were aiming for, and why we did the things we did — and find this info useful.
Y mientras un montón de gente disfruta del resultado de dicho trabajo, yo estaré pegando botes con Prototype :) .
2 comentarios.
Los links están mal. Estan puestos como relativos en vez de como absolutos.
salu2 polares
Miguel
Muchas gracias, es lo que tiene copiar desde el Chromium sin el prefijo del protocolo. ¿Qué tal por esas latitudes?